Wednesday, March 24, 2010

March 24

Nic's presentation was on All Roads. He gave us an overview on how to play the game + the different scenes you participate in. He described the navigation as flawed + frustrating. Pointed out that you could look at things in the room - but you couldn't get enough information. Interactive moves: senses = no smell; search & examine were the same command; though layering effects were good. Meet characters in different places and the characters respond to him differently - need to move through the scenes to figure out why. Felt that characters were flat.

One of the problems Nic identified was that "you weren't really the hero" - which curiously is an expectation from video gaming - but not necessarily from literature. As we discussed in class - electronic literature has "cross over" interference both from print literature + from gaming - and if you get stuck in expectations from either of those - you may miss part of what the texts do.

If you want to play into All Roads more deeply and need some help with interactive fiction - you might want to check out:

Guide to playing all roads

Sam spoke about Red Ridinghood. See her blog for links to relevant information.

For Monday, John will present on "bad machine". During the rest of class you can work on Project 2 - anyone who hasn't presented their draft can get some feedback.

Blog 12: Post an update to how project 2 is going - with requests for feedback.

I will be reading blogs over the weekend - so if you want comments on Project 2 - post by Friday. Have a great weekend and see you Monday.

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